Prey
Prey puts you in the role of Tommy, a Cherokee who finds himself fighting for his freedom after being abducted by aliens along with his grandfather and girlfriend, Jen. Aboard the massive ship, called The Sphere, you’ll find yourself in an environment that’s a mix of organic and technological. Within the first several minutes you’re set free by an unknown ally, and with your trusty wrench in hand the battle for freedom begins.
Graphics: Prey uses the Doom 3 engine, which does an excellent job with curvy, organic environments. The texturing is well-done, and appropriately gross in the living parts of the ship. Weapon effects are likewise well-done, from muzzle-flashes to explosions and beam effects. You can expect to find all the standard bump mapping, normal mapping, and whatnot. The engine really shines with the new portal effects; the other side of the portal is rendered completely in real-time with no drop in framerate.
Sound: Weapon effects are well done, both bullet and energy effects are pleasing to the ear. Environmental effects are par for the course, pleasing but nothing overtly special. Jeremy Soule and Julian Soule headed up the soundtrack which kicks in during certain moments of the game and is par for the course for a Jeremy Soule offering (read: excellent).
Gameplay: Prey’s core gameplay is standard shooter fair: get a weapon and shoot masses of enemies in various shapes and sizes. However, the game offers a few added twists that spice things up nicely. First, is the portal technology which enemies will often use to get the drop on you. Moving through portals is a seamless experience and is used to great effect in several instances, such as a transition to a miniature planet in a glass case, or a portal-based maze that where you can see yourself through other portals as you navigate it.
The second trick Prey pulls off is gravity manipulation. As disorienting as it can be, the ability to alter gravity is undeniably cool. Switches can be used to shift the flow of gravity, effectively turning a room upside down, and specialized walkways allow you to traverse an area from floor to wall to ceiling with ease. Objects can even be given their own gravitational properties, so you might find yourself jumping from one place and reorienting yourself to a completely different direction as you land on an object with stronger gravitational pull.
Spirit walking is an interesting ability that allows you to leave your body to deal with otherwise impassable obstacles such as force fields and gaps too wide to jump across. Many puzzles require the use of spirit walking and while some of them feel like filler, most are intuitive. For example, one instance requires two switches to be thrown almost simultaneously in order to unlock access to the next section. By hitting one switch with your spirit, and then the other yourself, you’re able to proceed.
In keeping with spiritual abilities, you can’t actually die. Instead, you fight fallen souls in a spiritual world to replenish your physical health and spirit power. Once resurrected, you pick up right where you left off. It’s an interesting idea, but it sort of removes some of the tension since you’re guaranteed to eventually work your way through even the toughest spots. That being said, I give credit to the developers for removing one of the oldest gameplay hooks ever (the ability to lose due to character death) for the sake of a story-oriented option (strength of spirit and ressurection).
The weaponry is a well designed mix of technological and organic, filling out the usual shooter roles of machine gun, heavy machine gun, rocket launcher, etc. The one weapon that stands out is the leech gun, which takes one of four energy types from wall-mounted ports, and it’s quite a fun weapon to use.
Overall: While Prey’s core gameplay is nothing more than your standard shooter fair, it offers up enough twists and gimmicks to be a worthy addition to your gaming library. The game goes by rather quickly, but I attribute this to being spared from the dreary cycle of dying and reloading a save game.







